Athletics
School Entries
Rotation
Point allocations
Track Events
The Start
The Races
The Finish
Relay Races
Subtitutions/Injury
Field Events
General
High Jump
Long Jump
Triple Jump
Shot Put
Turbo Javelin
- 2 entries per school per event for all track and field events are allowed.
- Both entries from each school will be awarded points.
- Each athlete is able to compete in a maximum of 2 track or field events, 1 other event and a relay.
- E.g. 2 track events, 1 field event and a relay or 2 field events, 1 track event and a relay.
- Athletes are only permitted to run in one relay.
- Finals placings will be awarded on the fastest 8 times over all heats.
Rotation
- High jump must take priority over all other field events.
Point allocations
- 1st place = 42 points
- 42nd Place = 1 point
- Points awarded for the relays will count as double.
Track Events
The Start
- For long distance, “on your marks” followed by a whistle.
- For sprints, “take your mark, set” followed by a whistle.
The Races
- 100m, 200m, 400m and relays shall be run in lanes. Competitors should keep to their allotted lane from start to finish in these events.
- Any competitor jostling, running or walking across or obstructing another competitor so as to impede progress shall be liable to be disqualified.
The Finish
- The competitors shall be placed in the order in which any part of the body i.e. torso (as distinguished from head, neck, arms, hands, feet and legs) reaches the vertical plane of the edge of the finish line nearer to the start.
Relay Races
- The baton must be carried in the hand throughout the race. If dropped, the athlete who dropped it, may leave the lane in order to retrieve the baton and recover it. Provided this procedure is adopted, no other athlete is impeded and by so doing the distance of the race is not lessened, dropping the baton shall not result in disqualification.
- Competitors after handing-over the baton should remain in their lanes until the course is clear to avoid obstruction to other competitors. Should any competitor willfully impede a member of another team by running out of position or lane at the finish of a stage that competitor is liable to cause the disqualification of his or her own team.
- On completion of the final leg the baton is to be handed to an official by the last runner.
- No competitor may run two sections for a team.
- Athletes will have their times disqualified in the heat if stepped outside of the change over zone during the hand off transition. (the violation will be at the discretion of the marshalls to make the call)
Subtitutions/Injury
- Substitutions should be made on trust, and it is the participating school’s responsibility to ensure that athletes do not exceed the maximum entries allowed. Failure for school’s to check this will result in a sanction.
Field Events
General
- Events will be staggered. All competitors must take part in the event within the time allotted. Failure to do so could result in disqualification.
- In throwing or jumping for distance no competitor is allowed to have more than one go recorded in any one attempt of the competition.
- In the field events each competitor shall be allowed three attempts except high jump.
- Once the competition has begun competitors are not permitted to use the runways or takeoff areas for practice or warm up purposes nor are they permitted to use throwing sites for practice trials, with or without implements.
High Jump
- Jumpers do not have to land on their feet. However a jumper should use a recognised High Jump technique. This will allow for a variety of jumping styles not necessarily the scissors kick. Any clear illegal or dangerous techniques will be pointed out to a competitor and disqualification will only occur for safety reasons.
- One-foot take off is required.
- The height of the bar will start at 90cm for girls and 100cm for boys. The bar will be raised 5cm between each round.
- Competitors may commence jumping at any of the heights above the minimum height and may jump at their discretion at any subsequent height.
- Elimination will be after 7 jumps overall or 3 consecutive failed attempts at any given height.
- Even after all the other competitors have failed, a competitor is entitled to continue until he or she has forfeited the right to compete further and the best jump shall be recorded as the winning height.
- After the competitor has won the competition the heights to which the bar is raised shall be decided after the judge of the competition has consulted the wishes of the competitor.
- Ties shall be decided by counting back. The competitor with the fewest failures in the previous height and then the height before, etc. will be the winner. (i.e. two athletes clear 1.40m but on countback athlete A cleared 1.35 first time whilst athlete B cleared it second time then athlete A is the winner.)
Long Jump
- Competitors will be allowed three jumps each.
- A run up shall be allowed.
- Competitors shall be credited with the best of all their attempts
- In the case of a tie, the second best performance of the competitors tying shall determine the result. If the tie still remains, the third best jump will be decisive. If the tie still remains the competitors shall share the position
- The takeoff shall be from the white line or take off board as marked.
- The back of the heel of the jumper’s trainers is measured from the takeoff line or where the competitor’s body landed closest to the takeoff line. If the competitor falls back after landing it is this mark that is to be measured.
- The distance shall be recorded to the nearest 1cm below the distance measured if that distance is not a whole centimetre.
Triple Jump
- Jumpers will be allowed 3 jumps each
- Jumpers must start on 1 foot (either right or left)
- Jumpers are allowed a run up.
- Jumpers hop on to same leg (either right or left depending on position 1)
- Jumpers should then jump on to the opposite leg.
- Jumpers should then jump and land on 2 feet.
Shot Put
- U13 Boys -3.25kg
- U13 Girls - 2.72kg
- The ‘push’ must come out from the neck (NOT A THROW)
- If possible teacher to demonstrate
- If there is no throwing circle competitors may make ONE STEP up to the line.
- Competitors must not step over the line or the attempt will not be counted.
- The measurement will be taken from where the shot first lands and back to the line, but must land within the allocated zone.
- The measurement will be taken from the closest part of the shot to the line from where it was thrown.
Turbo Javelin
- Turbo javelin weight is 400g.
- Throwing, Proper technique requires the athlete to hold the javelin with only one hand on the cord grip.
- The javelin must be thrown with an over-the-shoulder motion. The competitor can't turn his/her back to the throwing area until the javelin is airborne.
- The javelin must land within the "sector" to register a score. This fan-shaped area extends out from the ends of the arch-shaped foul line. The javelin can't land on the lines marking the sides of the sector. The head of the javelin has to hit the ground first or the throw is a foul.